Intro
Devil May Cry 3, despite being the third entry in the series, dives into Dante’s past and his relationship with his twin brother, Vergil.
After the unfortunate failure of the previous entry, Devil May Cry 2, Hideaki Itsuno was determined to bring the series back on track—and I can confidently say that he did just that. If we are still expecting sequels from this series today, it is thanks to him.
Story
The game begins with Lady narrating the story of the Legendary Dark Knight, Sparda.
Thousands of years ago, Sparda was one of the highest-ranking demons. One day, he decided that humanity should be protected from demonkind. So he drew his sword and sided with humans.
At the end of the war, he sealed the portal between the Human World and the Demon World, along with his own power, within his sword. Later, he fell in love with a human woman, and together they had twin sons: Dante and Vergil.
The game then shows a cutscene at the top of a tower, where the two brothers are fighting. We see Dante lose, and just as the moment ends, the story shifts back to the events leading up to that encounter.
While the story sets the stage for Dante and Vergil’s conflict, it is through gameplay that this rivalry truly comes to life. The game does not just tell you who Dante is—it lets you express it through combat.
Combat & Styles
And now we come to combat and general gameplay, which is probably the strongest aspect of the game.
Let’s start with Styles. Devil May Cry 3 offers four main styles and two additional ones, each distinct from the others and allowing the player to shape their playstyle however they want.
Firstly, we have Trickster. It allows the player to close distances quickly or escape from tight situations. It is especially useful for new players.
Then there is Swordmaster, which gives Dante new moves for each of his melee weapons and keeps the flow of combat fast and fresh. It is my personal favorite.
For firearm enthusiasts, there is Gunslinger. It gives Dante’s ranged weapons extra moves and looks quite stylish while doing so.
The last of the main styles is Royalguard, made for defensive players. It allows Dante to block enemy attacks and release that damage back at the enemy. It rewards risk-taking, and once mastered, it can be devastating.
As for the additional styles Dante gains as the story progresses, there are Quicksilver and Doppelganger.
Quicksilver allows Dante to slow time for a limited duration.
Doppelganger creates a clone of Dante that mimics his attacks for a short while.
Weapons
But let’s be honest: styles cannot be separated from Dante’s arsenal.
In Devil May Cry 3, Dante has a total of ten weapons, with one additional weapon unlocked after the main campaign.
Dante’s five Devil Arms (melee weapons) are:
Rebellion: His trusty greatsword and a keepsake from his father. It offers solid damage and respectable range. Overall, a well-balanced and reliable weapon.
Cerberus: A three-section elemental nunchaku. It has strong area coverage, ice-based attacks, and even some defensive utility.
Agni & Rudra: Fire and wind elemental twin blades. Aggressive and wide-reaching, they are one of the best answers to crowds.
Nevan: An electric scythe-guitar. It excels at ranged pressure and area attacks, though it takes some time to fully master.
Beowulf: Light-infused gauntlets and greaves. Extremely aggressive, heavy-hitting, and capable of long combo strings that give enemies little room to breathe.
Firearms
As for firearms, they are far from lackluster.
There are five of them in total:
Ebony & Ivory: Dante’s custom-made dual Berettas. Fast, reliable, and well-balanced, they remain useful throughout the game.
Coyote-A: A double-barrel shotgun. Strong at close range and capable of hitting multiple enemies, though limited from a distance.
Artemis: A laser gun with chargeable attacks. It offers great damage and range, but leaves Dante vulnerable while charging.
Spiral: A sniper rifle with outstanding range and high damage. Especially useful for maintaining the Style meter when enemies are far away.
Kalina Ann: A rocket launcher entrusted to Dante by Lady. It deals massive damage and can hit multiple enemies, though its range and hit detection can sometimes feel inconsistent.
What makes these firearms memorable is that they are not replacements for melee combat, but extensions of it.
Accessibility & Loadout Limitation
The styles and weapons complement each other so well that even players without the dexterity of a pro can find something that suits them and still have fun.
I have finished this game multiple times, and my personal favorite setup is Swordmaster with Rebellion, Beowulf, Ebony & Ivory, and Kalina Ann. This combination is incredibly fun to use, and I recommend it without a shadow of a doubt.
However, the combat system is not without its flaws—mainly in terms of accessibility.
The game forces the player to choose one style and only two weapons from each category, and these choices can only be changed before a mission or at Divinity Statues. In practice, this becomes more frustrating than meaningful.
The combat system is so good that any restriction placed on it feels unnecessary—almost like the game is holding back its own potential.
Difficulty
Now, there is a rather interesting story to be told here.
The game itself is definitely harder than many modern titles, but not in a way that makes you want to smash your console or PC. It is challenging, but fair.
However, it was not always like this.
When the game was originally released in 2005, its intended difficulty—at least in Japan—was properly balanced. But in the American release, the Normal difficulty was effectively set to what should have been Hard.
As a result, many players found the game far more difficult than expected, leading to widespread complaints.
Fortunately, in 2006, Devil May Cry 3: Special Edition was released, correcting this issue and properly balancing the difficulty options.
It was, in the end, a rather amusing hiccup.
Vergil
Now, let’s talk a bit about Dante’s twin brother, Vergil, because he is one of the main reasons why this game is remembered so fondly.
Vergil is calm, collected, and powerful—but what does “powerful” even mean? Does he make you feel it?
I can confidently say: yes. Yes, he does.
Vergil is not a character who is simply evil without substance. Whenever we see him in a cutscene or face him in combat, his presence is undeniable.
His main goal is to obtain the power of his father, Sparda—and while there is a deeper reason behind this, it is not fully explored in this game.
Where Vergil truly shines is in his boss fights. He makes you feel cornered, tested. He demands that you use everything you have learned up to that point.
Especially in the second encounter, you begin to understand:
He will not go down as easily as the other bosses.
Archetype: Blue Oni & Red Oni
The rivalry between Dante and Vergil follows a familiar archetype in storytelling: the Blue Oni and the Red Oni.
The Blue Oni is calm, composed, and controlled.
The Red Oni is energetic, expressive, and more approachable.
Vergil clearly embodies the Blue Oni, while Dante represents the Red. This contrast is not only seen in their personalities, but also reflected in how they fight and carry themselves.
I would say the story achieves its goal with these archetypes. The dynamic feels natural, and their conflict carries real weight.
Miscellaneous Issues
There are a few minor issues in the game that are worth mentioning.
The camera can sometimes feel restrictive, especially in tighter areas, occasionally getting caught behind walls or enemies and breaking the flow of combat.
There are also some pacing issues. While most of the twenty missions are well designed, missions fourteen to seventeen rely on item retrieval, which can slow down the overall momentum.
These issues do not ruin the experience, but they are noticeable enough to be mentioned.
Overall
Devil May Cry 3 cemented the series as one of the greatest hack-and-slash franchises—and it is easily one of my personal favorites.
While the story is solid, it is the gameplay that truly stands out. With its deep combat system, varied styles, and memorable encounters—especially with Vergil—the game remains engaging even years later.
I give this game 4.5 out of 5 skulls. It is, without a doubt, a must-play.
Thank you for reading.
By Deniz Yanal